Microsoft is showing a new Halo
After a rather uncomfortable event at Electronic Arts on Saturday, E3's first big news came on Sunday when Microsoft made it to the conference scene to unveil a set of new games and finally its new generation console, Project Scarlett, which is installed in stores in the winter of 2020. We have not seen much Scarlett, but we know that it will use SSDs to reach new speeds and will strive to support high speeds and incredibly high screen resolutions (8K!) it will launch with the sixth main line Halo Thu, Halo: Infinite.
If this news does not seem exciting to you, you've probably heard the best news from Microsoft, that Keanu Reeves is delicious. But also to note is Elden Ring, the new game of Dark souls Software developer, created in collaboration with George R.R. Martin I guess we know what he did when he does not write books.
The Final Fantasy VII Remake looks, frankly, amazing
Last night, Square Enix aired its E3 press conference, which has turned out to be an eclectic mix of games from the studio's East and West divisions, both catchy and sometimes dull. New Avengers game, a big-budget exercise with heavy action and online cooperation, seems pretty OK. But the real star was the remake of Final Fantasy VII, which, we have learned, will be published within ten years of its announcement on March 3, 2020.
Square Enix has shown a lot of the game, and it is absolutely beautiful. The combat system is a hybrid of action in real time and turn-based. He is powerful, pretty and fast. After a single presentation, this game went moderately on my radar to my favorite game of the show.
Everyone launches subscriptions or gets Cloud-y
The biggest trends of the show so far are subscriptions and the cloud. Ubisoft launches UPlay Plus, a subscription service to its games. Microsoft extends the Xbox Game Pass on a PC; and EA, Bethesda and Microsoft all work on the cloud. We already have detailed ideas of the Xbox, testable at E3 this week. There is also the Bethesda Orion Project, a set of engine-based tools that seek to make games more compatible with cloud-based broadcasting from the development process. There is also Google Stadia, which has been the subject of occasional discussions throughout the conference and seems to have significant support from publishers. Will these trends continue? We will know in a few days.
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