The replicating city is probably the closest thing No Man's Sky You must Times Square, but in the space. Looking at it, you will think that someone at Hello Games needs to gather the locale, but no. Replicant City was built by a small team of No Man's Sky architects who push the game to its limits.
Normally, what you see above is not even possible – without the use of "glitch building". As indicated by his name, No Man's Sky players use bugs to force games together. This can be a heavy load for the game. According to builder JC Hysteria, finding a place capable of handling something as complex took about a week. Replicant City is in the middle of a dead, low-atmosphere world, because it's the only way the game can handle the display of the player's creation.
"The planets with a large amount of fauna and flora have greatly damaged the rendering," said JC Hysteria.
ERBurroughs, another brain behind Replicant City, notes that the imagination of gamers often exceeds what the game can actually do – so compromises must be made.
"As a group, we all tend to have grand ideas, that … our PS4s simply can not handle," he said. Yes No Man's Sky manufacturers are not paying attention, their PS4 may fail. "We often generate, then reduce the number of pieces, to the bare necessities to convey the idea."
The planet hosting Replicant City was partially chosen because it was a moon with deep trenches, which helped players build long walls. The idea was to channel a little Blade runner and The fifth Element. In all, it took about 20 hours to build.
With the update Beyond landing this week, It's exciting to know what players can create with the added support of Hello Games. Perhaps No Man's Sky Players will no longer need to rely so much on problems to make wonderful builds? We can hope
"With news of greater basic complexity, new parts, logic gates, etc., our mind is spinning," said ERBurroughs. "Our hope is to take what new toys we are given and raise the bar on what we already do!"