Microsoft announced yesterday the Xbox Next at E3 and, although we still do not know what will be the next generation system, we will finally know what kind of specifications it will offer.
First of all, let 's talk about availability. Microsoft said it plans to launch its next generation console for the 2020 holiday, involving a schedule from November to December. That would be pretty much aligning with the Xbox One, which debuted on November 22, 2013. This also means that the Xbox One will not take off as long as its predecessor, although it gets a major mid-cycle upgrade in the form of the Xbox One X The Xbox 360 lasted eight years, from November 22, 2005 (there is again this date) until 2013. The Xbox One / X, on the other hand, had a life of seven years. The Microsoft E3 revelation trailer for the platform is integrated below:
Regarding the features, we know that the console, like that of Sony, will include an SSD, with performance up to 40 times higher than current systems. This is not impossible for SSDs, which offer access times typically measured at 0.1 microseconds or less, compared to 10-12 ms access time for hard drives. .
If all goes well, it means that the inevitable remake of Mass Effect will have fewer elevator trips without nowhere. The other statistics are about what you expect. Zen 2 and Navi are both connected, as is ray tracing (no explanation for the moment, however, ray tracing abilities or effects that will be specifically supported).
Supposedly, the platform will support both 120 fps output and 8K resolutions, but we do not expect 8K resolution to be a playable target resolution for traditional AAA game titles. Technically, the console is able to produce at this resolution, but these are modern PCs – if you play a pretty old game with super-sampling enabled. Similarly, a 120-frame-per-second game may be possible, but console games have always been targeted at 30 frames per second or, more recently, at 60 frames per second.
4Would Xbox Next support this? Yes … but only by sacrificing greater visual fidelity than most developers would likely choose to spend. That said, it would be interesting to see more game developers with this kind of tactic, or simply offer players an option to play with lower details and higher speeds. Maybe the message is less about the probability wide support and more on providing flexible features if developers chose to exploit them. Whatever the case may be, we do not expect 8K games to be standard.
Microsoft also seems to have learned from the terrible legendary debut of the Xbox One: instead of spending his unveiling to reveal everything, the head of Xbox, Phil Spencer, assured the audience that the game performance would be the focus. "For us, the console is vital and central in our experience," said Spencer. "We heard you, a console must be designed, built and optimized for one thing and one: the game."
There are a lot of things we do not know about the console, including how it compares to the PS5 in terms of speed and flow. The prize is also a major issue that has not yet been answered. These decisions were made in the past, but they are two companies, they stick to the subject to make sure they do not sell their current genes. . Despite recent news about collaboration in cloud games, Microsoft and Sony remain very determined competitors in the ongoing console war.