One of the biggest challenges I encountered at The sky was to know what little scribble meant "and". This is an important word. As I sat around a dusty moon, trying to collect fragments of a long forgotten foreign language, this little word was what I needed to connect things. Once I finally figured out, it was a moment "Eureka!". Much of what I struggled with suddenly fell into place.
There are many games that claim to be devoted to archeology and the exploration of ancient cultures. Most of the time, though, it's a little more than the backdrop of an action game, whether it's Nathan Drake stealing a treasure Uncharted or Lara Croft attacking graves. The sky is different He stars an archaeologist who actually makes archeology. You spend most of your time translating ancient symbols while exploring the ruins of a lost civilization looking for artifacts, and I've never played that before.
The sky takes place in a curious universe, both old and futuristic. You play as a young archaeologist named Aliya, joined by a robot at the same time oral but useful, named Six, and you launch the game by looking for a lost scholar. The world, known as the Nebula, consists of a series of moons connected by a strange river of wind. You navigate in a wooden boat filled with old books.
At first, all you have to do is an old brooch, which was given to you by a longtime friend and apparently the most outstanding university headmaster in the galaxy. This is not a lot of information; there are some hieroglyphic marks in a language that no one even understands. This act of translation is your main way of interacting with the game. You start by guessing a few symbols, but when you encounter new texts – whether it's an inscription on an old religious statue or Scattered pages of an old book – your vocabulary keeps growing.
All of this is going on in an incredibly natural way. Whenever you encounter a new group of symbols, you get a screen with some options for the meaning of each word. At first you are guessing. But eventually, you will begin to see patterns and discern the meaning of the context. For example, you may realize that a symbol means "fire" because it is inscribed on top of a focus or you may notice that the symbols "star" and "light" are alike. When you use a word a few times, the game confirms that you have the correct translation. Similarly, if your hypothesis is false, Aliya will realize that something is wrong.
It's a bit like playing sudoku; the more words you discover, the greater the focus. You start by translating simple brief statements, but you may need to edit much longer texts. It is a very satisfying process. The amazing thing, though, is that in The sky, you do not only learn a language, you also learn about missing cultures. By learning words, you also learn from where they come from and what they mean to people, whether it's an object of religious significance or not. a mysterious observatory. It sounds like a great chase. Each word or object you discover can lead you in a completely new direction, opening up even new places to explore.
This is Aliya's contemporary story, which looks like a storytelling. Choose your own cross-adventure with an open-world game. (The sky Inkle developer already done 80 days, which had a similar atmosphere.) Most of this is played through dialogue. The sky is an incredibly talkative game, a little more serious Without Oxenand conversations go on constantly when you cross a sandstorm, trapped in an old ruin, or fly over the galaxy. You will spend as much time chatting with Six as translating hieroglyphs.
The game is also incredibly open. You can travel virtually anywhere, following the clues that interest you the most. That really adds to the sense of discovery, but it can also make The sky Sometimes you feel overwhelming, especially towards the end, when you have discovered many places to visit. This feeling is exacerbated only by the flight segments, which you are obliged to participate each time you move to a new moon. They look great – it looks like Roger Dean paints fast – but flying is slow and tedious, and that does not add much to the experience.
This slow pace is also essential for The sky. This is not a game filled with exciting kicks. (Let's be honest, we have enough.) Instead, her feelings are much more subtle and often much more satisfying. Who would have thought that a three-letter word could be so exciting?
The sky is now available on the PS4 and the PC.