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The Nintendo switch is a real success for the company and its sales figures continue to impress two years after its launch. Nintendo announced sales of 34.74 million switches for the year ended March 31, of which 16.95 million sold in the last 12 months. This represents a 12% increase over the switch's launch year and makes the platform Nintendo's best-selling platform since Wii – that is to say, probably the second best-selling Nintendo platform of all time.
With this latest report, the switch has now officially sold the Nintendo 64, to 32.93 million units. The next target is the SNES, at 49.1 million systems, that the switch should exceed easily this year. Nintendo said it plans to sell 18 million switches during its fiscal year 2020 (fiscal year 2019), which would place it on Nintendo's classic 16-bit platform.
In addition, the 3DS moved 2.55 million units for the year, while the NES and SNES Classic editions sold 5.95 million units. In other words, Nintendo's annual sales figures for 3DS, NES and SNES represent a sizeable percentage of Microsoft's annual sales on Xbox One, which … ow. The continued sales of the Xbox One Nintendo will probably not exceed this platform before the Xbox Next is probably introduced in 2020, but it should get closer.
Total software sales were also excellent. So far, 23 Switch games have surpassed the mark of a million copies sold, with Super Smash Ultimate Bros and Pokemon: Accumulate 13.81M and 10.63M units, respectively. Nintendo 's overall operating profit for the year was $ 2.2 billion, up from $ 1.6 billion last year.
Nintendo CEO Shuntaro Furukawa dismissed rumors that Nintendo would introduce a new Switch model to E3 this year. "As a general rule, we are still working on new equipment and we will announce it as soon as we can sell it," Shuntaro Furukawa, Nintendo's CEO, told reporters in Osaka. "But we do not intend to announce this at this year's E3 in June."
A previous Bloomberg report had announced that Nintendo could launch a new low-cost Switch model as early as June. The same report indicated that the switch would also receive a "modest upgrade", but a more powerful version was not in progress.
A less expensive version of the switch could conquer the 3DS market when this console inevitably flips, while a more powerful or more durable variant could take advantage of the significant improvements in mobile device performance since 2015, the Tegra X1 processor. nm of the switch debuted. Nintendo may not think that higher product development costs are justified given the lower price of the switch compared to its competitors on the consoles, and the company has never adhered to the trend of Sony and Microsoft to offer periodic console upgrades. The significant improvement in the power and performance of the mobile has been speculated – including ours – that the company could break with its previous approach this time around.
One of the possibilities is that Nintendo synchronizes its own performance improvement ads with the unveiling of new consoles from Sony and Microsoft. This would be the opposite of the strategy used by the Wii U, launched in 2012, a year before the PS4 and Xbox One.
There is no chance that a 7nm switch will match the performance of the PS5 or Xbox Next, but performance and processing leaps from 20nm to 7nm would give Nintendo a considerable set of upgrades to discuss. in its own right, with potential improvements in resolution and detail. the level increases. This could be considered a better strategy to maintain consumer interest during the launch season of its rivals. However, it is pure speculation on our part: Nintendo did not leave the impression of confronting Sony or Microsoft in 2020 with its own refreshing cycle.
Media Molecule, the Sony studio originally from beloved games such as LittleBigPlanet and Tearaway, you have had time to train with an ambitious project. Simply called "Dreams", this new game / tools use the creative spirit of their previous versions to thrive in a 3D world entirely driven by voxel.
Although the finished product with a traditional campaign is not yet ready, Mm has already published the Dream Creator in early access on the PS4. If you're ready to spend $ 30 now, you can get started and start creating something cool right away.
Using a controller, you can develop your own music, templates, effects, animations and even complete video games. Not everyone has the skills to do everything on their own, Media Molecule prioritizes asset sharing, instant remixing, and automatic attribution. As soon as you start the game of "dream game", it's easy to take the lead, regardless of your creative tendencies or previous experience.
Knowing that I was going to write about Dreams at one point, I set myself to task to see exactly how much effort it took to get ahead. I quickly decided to create some music, so I started small: Marie had a little lamb. I had already gone through about 30 minutes of basic tutorials to explain the commands and quirks, but I embarked on the music creation tool with a little more than my general knowledge about tracing notes in another software.
After a few minutes of DIY in the menus, I found the piano synth that I needed. I've been able to quickly set the tune, change some settings, and that's it. From there, I could use it as a soundtrack in a game, publish music content for the use of other people or just keep it for my own pleasure. I do not see much market for a simplistic song of the public domain, it remains local.
Of course, creative tools only represent half of the overall experience. The other half is dedicated to enjoying what others have created. I spent a few hours "surfing" through the creations of other people and I highlighted some of my favorite finds in the gallery above. And if you have already picked up the early access version of Dreams, you can click on each image to learn more about each one.
First-person shooter games, rhythm games, a pinball machine, beautiful digital sculptures, remakes of classic games, and more are already populating Dreamiverse. And with the promise of PSVR functionality Later, the potential of Dreams will excite me more than any other video game planned for 2019.
The PS4 Pro You have all the features of the PlayStation 4, but with improved graphics and storage. The PS4 Pro also features the graphics processor of a standard PlayStation 4, making it a smoother and faster system. This means that you can say goodbye to annoying buffer delays as your games load.
Advanced 4K technology creates a clean, crisp image with a high-resolution display that works seamlessly with HD and 4K TVs. 1TB storage means you're no longer limited and you can save all your favorite games on one console. The PS4 is great, but the PS4 Pro is an important upgrade for hardcore gamers.
You can now take an absolutely stacked PS4 Pro Pack of Game, for as little as £ 359.99. You get a PS4 Pro (1 TB) with Red Dead Redemption 2, The division of Tom Clancy, South Park: the fractured but wholeand NOW TV two months of entertainment, all for less than £ 360.
This package is over £ 50 cheaper And if you bought the items separately and provided everything you need to improve your game.
Over the last decade, some games have had as much of a decisive influence on the industry as the Souls series. If the names FromSoftware and Hidetaka Miyazaki are related to a project, people will certainly be laughing now. As such, the Sekiro led by Miyazaki: Shadows Die Twice becomes a lot of attention now that he is in the wild.
Brandin Tyrrel, columnist of Sekiro on our sister site IGN, gave this soul ninja style Incredible score of 9.5 / 10. He likes the "simplified" progression system, the distinctive battle between shinobi and the intelligent mechanism of resurrection in this high-speed tracking. Tyrrell certainly misses some of the online features of other FromSoftware games, but it seems that he was happy to see so many improvements made at all levels.
With 46 reviews combined for the PS4 metascore, Sekiro is at an impressive 89/100 average. In fact, every comment noted on Metacritic varies between 80 and 100, with one exception. Overall, this should be a rock-solid buy for anyone who has enjoyed Souls or Bloodborne games.
As for the negative criticism, Jed Pressgrove gave the game to 2/5 in Slant magazine. Pressgrove notes that "the massacre may be satisfactory at the moment", but he was disappointed by the meetings of his boss and the relatively indulgent stealth mechanisms. Both Nioh and God of the war have the name checked for remarkable hooks, but I can not quite find that same special thing in Sekiro.
Digital foundry weighed with their game analysisand we are quite disappointed with the many technical issues discovered in the console versions. Unfortunately, but not surprisingly, the Xbox One S and the vanilla PS4 suffer the rhythm problems of the frame that have caused so much heartburn with other games.
On the PS4 Pro and Xbox One X consoles, we are dealing with an uncapped frame rate that is far from 60 fps. John Linneman, from DF, reports that half-walk consoles hang around in the '30s and' 40s in most cases. The Pro can provide more frames, but the 120Hz support of the X helps smooth things down slightly Anyway, performance is not what it needs to be. As expected, an optional cap at 30 frames per second with constant stimulation is what Sekrio really needs.
The PS4 series runs at 1080p in native while the Xbox One S is at 900p. The Pro and the X can reach 1800p, but it seems that the console of Sony uses a system of reconstruction to reach this objective. Nevertheless, the end results are quite similar and DF thinks that this visual deception could help explain the Pro's advantage in the cadence department.
If you are lucky enough to have a gaming PC, most of these problems exist. Provided you have the power availablethis is where you will enjoy the entertainment and art direction of the highest order.
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Devil May Cry has not received much love since Capcom since 2008, with the exception of the reboot division of Western developer Ninja Theory in 2013, but with the numbered sequel this year, the father Action games of modern characters is back.
Mitchell Saltzman awarded Devil May Cry 5 years of Incredible score of 9.5 / 10. I immediately identified myself as a longtime fan, so it's more than exciting to say that DMC 5's fight is "the most powerful the show has ever seen". In fact, Saltzman says it's the best payment to date.
There are currently 54 reviews for Xbox One version on Metacritic, and the weighted average ends at a whopping 87/100. The PC and PS4 versions got roughly the same scores, but with far fewer data points. The 9.5 / 10 rating of IGN is obviously in the high end, while what less-rated critics have to say?
DMC 5 has been evaluated 70/100 on VentureBeat, and he got a score similar to the Washington Post. While Mike Minotti of VB loved the show, he was not impressed by the default difficulty, offbeat rhythms and sloppy dialogues. And Christopher Byrd of WaPo seems dissatisfied with the considerable amount of retreaded series despite the fact that the package as a whole has entertained him.
Using the famous RE engine that has given such good results with the latest Resident Evil games, Devil can cry 5 seems incredible Digital Foundry has analyzed the game on all platforms and found that the overall visual quality was outstanding. From the minute details on the character to the leading animation work, Capcom should be very proud of the appearance of the finished product.
Both the stock PS4 and the Xbox One S enjoy full HD results, but only the Sony machine offers native 1080p rendering. It seems that the Xbox One version uses a rebuild process to provide fairly close results. Access the half-height consoles and you will find that the PS4 Pro has a rebuilt resolution of 1800p while the Xbox One X can hit 2160p using the same process. Since post-processing is rather heavy in all areas, the difference between the Pro and the X is actually hard to detect in motion.
The cinematics are rendered in real time and are the most graphical part of the game. Their appearance is certainly great, but none of the consoles can offer a speed close to 60 frames per second during non-interactive moments. Sony consoles have a slight advantage in average pace, but it would be nice to see the option to limit the cutscenes to 30 frames per second.
During normal play, the Xbox One X, PS4 Pro and vanilla PS4 remain at about 60 fps in the vast majority of cases. There are places where Digital Foundry has found intensive use of alpha effects causing isolated declines, but the overall impact is small. Unfortunately, the Xbox One S spends long periods below 60 fps, so instant play suffers.
The PC version seems to be relatively well optimized for midrange machines – especially for AMD cards like the RX 580. However, many high-end graphics features only have an impact on cinematics. When you take the time to play, the reflections on the screen and the diffusion under the surface are nowhere else. You can give DMC 5 a lot of power to increase frame rate or resolution, but the visual impact is limited with the current PC implementation. Hope we will see more options patched later.