Loot boxes have been controversial since their introduction. In 2017, EA and DICE decided to make sure that the entire economy of Star Wars Battlegrounds II is fully dependent on random drops of booty boxes and their incredibly long durations. This shameful money clip may have exploded in the face of the company, like the Death Star above Endor, but it has opened an investigation into the operation of the world's surprise boxes. On Wednesday, August 7th, the FTC hosted a Booty Box Games Workshop to discuss issues related to this method of loot distribution in the game. Sony, Microsoft, and Nintendo announced a new initiative at this workshop. – an initiative that will require all games published on their platforms to reveal their chances of receiving rewards.
Polygon reports Michael Warnecke, Chief Technology Policy Officer of the Entertainment Software Association (ESA), made the announcement today at the workshop.
I am pleased to announce this morning that Microsoft, Nintendo and Sony have indicated to ESA their commitment to adopt new platform policies regarding the use of paid loot boxes in games developed for their platforms. This would especially apply to new games and game updates that add loot box functionality, and would require the disclosure of relative rarity or probabilities of obtaining random virtual elements in games. available on their platforms.
Publishers also rallied to announce their support for this initiative, including Activision Blizzard, Bandai Namco, Bethesda, Bungie, EA, Take-Two Interactive, Ubisoft, Warner Bros. and Wizards of the Coast. However, all of these announcements and statements apply to consoles and not to computers. Valve has updated DOTA 2 to display the loot box disclosure data last year, but it has not made the disclosure mandatory. this information for games on its platform. No smaller game stores like Epic or GoG, at least not yet.
The goal is to roll out this program in 2020, but no schedule has been released. The goal seems to be to prevent any attempt at government regulation, like the formation of the ESRB to avoid regulation of video game content. But simply publishing the odds of winning a reward may not be enough to rule out accusations that booty cases are money games, and this may not be as clear as that. " a rating system.
Here is a simple example of what I mean. Although reasonable people may differ on what implies acceptable Nudity, a game contains or does not contain naked humans. If you have a 5% chance of getting "Epic" quality loot in a surprise box, is it a chance to get all epic article, or luck that you get an epic article that you do not already have? If you win a box of loot in a specific game mode, will the loot be associated with this game mode? Do people spend a currency in the game to win cosmetic items or pay real money for random throws that will affect their performance in the game? Are these percentages released in the game when players are on the screen of the box or they are hidden in an old blog post containing four links buried at the bottom of the main page Game? Does the game allow you to win the currency with which you buy loot chests in the game at a reasonable rate, or does it distribute it as a pre-haunted distributing Bob Crachit salary? Are loot boxes aggressively sold to children as part of a children's game, or do they have a title intended for adults who likely understand something about the reality of credit card purchases? Are the objects you to win from resealable surprise boxes on a market for real money, or are they related to your character?
Readers and experts generally agree that the way in which these issues are addressed has an impact on whether or not booty chests cross the line between random play and an entertainment mechanism. A game with cosmetic locker objects that offers a modest number of crates a chance to buy more is acceptable for many people. A game like the original incarnation of Battlefront II (the current game has a totally different and more standard loot distribution system) chaining the performances in the game all the way to crates of random loot. The answer of the Internet? Convulsive rage. And while the spasms caused by Internet rage present a real problem, gamers are not wrong to feel like EA intends to take advantage of it. It was absolutely.
Answers like this may baffle proposals to regulate loot chests, at least in the United States, but simply publishing statistics about your chances of getting a particular drop will not answer the question anymore. whether the chests are a game or not. Honestly, I think it's because the answer is "it depends". In some cases, booty crates are basically an optional way to get a particular look. In others, they played a vital role in the success of the title. It's hard to say that the combination of payment mechanisms to win random games of chance allows you to pay real money to get, it's not very close to the game, mostly if the rare contents of the booty chest can be sold for a substantial amount of real money in a market. At this point, a new digital hat is roughly equivalent to a Pick 5 card. Applying a classification to a video game is also a somewhat subjective attempt, but it is at least a subjective attempt with objective standards for concepts such as nudity and coarse language, that exist or do not exist in a game.
The question of whether crates of loot is a gamble and, if so, under what circumstances, will need to be clarified in more detail – and we hope to see Valve, Epic, GoG and other distributors adopt the same position with regard to mandatory incidental disclosures. . The fact that EA tried to defend its object box mechanism as "pretty ethical surprise mechanics"Earlier this year, we are not optimistic that the video game industry understands just how much gamers hate this type of system.
Steam deploys a new algorithm using the AI to make recommendations on game content. Will it work better than the old beacon system?
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Anyone who played computer games in the 1990s probably spent a lot of time fighting in Warcraft and Warcraft II: Tides of Darkness. These classic real-time strategy games have never been available in digital form, but it ends today. Both games are on sale on GOG.com. You can even play Warcraft II online – Blizzard's servers still work all those years later.
The first game (Warcraft: Orcs and Humans) was launched in 1994 and takes place in Azeroth. It consists only of human and orc characters. The rest came out just a year later with more types of units. The GOG version of Warcraft II also includes the "Beyond the Dark Portal" extension pack.
The release of Warcraft comes a few weeks after the first Devil makes a surprise appearance on GOG. Like Diablo, Blizzard has formatted these games to run on modern operating systems, but they are not "remastered" with new graphics or game mechanics. Instead, you'll get a wager. Integer scale for high resolution monitors (always 4: 3 with black bars) as well as an optional antialiasing. Anti-aliasing makes the edges smoother, but the game may seem soft and blurry.
The options for scaling the screen are subject to various compromises: some may make your mouse fun, others reset the resolution of your desktop. The menus will look better with scaling, but there is also a vanilla version of Warcraft II that has none of that. Blizzard has included this version specifically for Battle.net support. Because of the Warcraft II servers, only the unmodified game will work. You also need a CD key, which GOG includes with the purchase.
Running the original Warcraft (above) is a bit strange. It comes with DOSBox, which launches the game in an emulator session. This means that the original version of Warcraft runs on Windows or Mac. Executable files modified for Warcraft II change to Windows version only. Mac users who want to relive the past will have to get started in the first game. Windows users should probably stick to Warcraft II. He made several important improvements to game mechanics, even though it was launched a year after the original.
You can get both games on GOG (not on Battle.net). It's $ 6 for Warcraft and $ 10 for Warcraft II. There is also a combo pack with both for $ 15. Hope this means Warcraft III: Reforged is coming soon Warcraft III included more playable races, and the vibrant scene of mods almost gave birth to the genre of MOBA game. Reforged is a fully remastered version of the original.
I remember the first time I heard about Diablo. The game had been running for a year, but my academic friends and I did not hear about it until early 1997. Most of our university campuses were closed in January for the winter semester, but First year students had to stay on campus to complete a course of our choice. I do not remember what I studied. I make remember the devil.
Finally, Diablo is manufactured by Blizzard.
That's why it's more than a little strange to see Devil back on the screen in all his pixelated glory on GoG. That's not to say that there is something wrong with the GoG – in fact, until this year, the GoG was the closest thing to the Steam competitor. But it's a little strange to see Blizzard, who owns his own digital distribution service, setting up one of his own games in a competitor's shop.
The GoG writes:
Travelers looking for the authentic devil experience in the game as it was in 1996, with SVGA graphics adapted to the period and a capacity corresponding to the classic version of the Battle online game service. net of Blizzard.
For those who want something a bit more modern, Blizzard and GOG.COM have collaborated on an updated version of the game, specifically designed for today 's gaming PCs, which includes Windows 10 compatibility ready to use, a multitude of bug fixes and high performance. resolution support.
Diablo III was fun – unlike some of the fans in the series, Blizzard's changes to how the skills worked on the powerful unlocking system did not necessarily affect me, unlike the more classic Diablo and Diablo II roots in Traditional RPGs – but this has not been the case. catch me as close as the first two games, probably because I have not had time to crawl through the ancient catacombs and twisted ruins of the old unholy cathedral. This hellish place has engendered nightmares that haunt my dreams so far, adventurer …
Blizzard has revisited his previous titles with remasters and remakes in recent years. Starcraft Remastered has been well received and Warcraft III: Reforged is also on the way. To our knowledge, Diablo has not been the target of remastering of this type. The only Blizzcon news related to Diablo that was released last year is the immortal Diablo mobile game, very poorly received. The publication of Diablo on GoG is an interesting start. News of a "new" Diablo II?