That's the premise Dark souls The developer From Software has imagined its game mech 2004 for Xbox, which should be released soon under the name of remastered. Metal Wolf Chaos XD. It's understandable if you've never heard of this game. As wild as this principle is – and even if it's actually together in the USA – Metal Wolf never seen an exit outside of Japan.
It was not for lack of trying, as producer producer Masanori Takeuchi said in an interview at E3 2019. It was planned to publish it, and even a demo accompanying a number of Xbox Official Magazine.
"That did not happen at the end." Our current development cycle allows us to launch games simultaneously, but at the time, our field of resources was not removed, "said Takeuchi, through a translator .
The smaller and younger version of From would have had to finish the Japanese version of the game before starting an international release. Locating a game for foreign markets is not an easy task, and in 2004, Microsoft was already about to reveal the successor of the original Xbox, the Xbox 360.
"We would like people to understand that there is more of a side of De."
"We were working closely with Microsoft on the release of the game in Japan and we knew the Xbox 360 was coming out," said Takeuchi. By the time Metal Wolf Chaos the localization was over, the next generation Xbox would have been released.
"The timing has become very difficult, and Microsoft ended up saying to us," You know, it would make a lot more sense to create a whole new game for the 360, rather than trying to get that port to the consoles of the house on time. "
Enter the numeric return. Primarily the punk-rock group of video game publishers, Return has become one of the largest independent product vendors and is renowned for its "fuck the system" approach. The publisher does not even appear at E3, preferring to create a fleet of completed AirStream trailers in the street.
"We knew them as a company but we did not really know what they were talking about or what kind of games they were doing in the direction they wanted to go," said Takeuchi about the new Metal Wolf publishing partner. So De was hesitant at first. Why rework this relatively obscure game of 15 years?
But he was adamant, insisting that the world was ready to enjoy a game that had just failed a decade and a half earlier. To see something exciting in the field, something that goes beyond even the game.
"When we saw what they wanted to do and the kind of direction they wanted to take … with the partnership in general, we wanted to do a lot of cool things, and a lot of their sensibilities, how they wanted to show up and the game, aligned with our culture and our expectations for the future, "Takeuchi said. As I described it, it was "a good match".
Before asking: no, no details yet. We will surely know more about what the other From and Return are preparing for in time, but for now, the focus is on Metal Wolf Chaos XD. Without surprise.
Integrating mech games to the general public is an important part of what attracts De in this remaster. Before Dark souls or even Souls of demon, the studio is perhaps best known for its series of Armored Core mechs games. Gender has a following niche in the United States. But you have never seen a proper embrace on the part of the general public.
Metal Wolf Chaos XD perhaps ultimately too aggressive to win fans around the world from Call of Duty and Madden. But hope that the revival of this long-running original will create new opportunities for a genre that many believe would be poorly served in today's gaming environment.
"We would like people to understand that there is more of a side of De," Takeuchi said. "It might be a good time to consider a new Armored Core game or something, but we wanted to test the water first and make people aware of … this other side of our studio. dark fantasy. "
The game that arrives on PlayStation 4, Windows (via Steam) and Xbox One is almost the same as the one released in 2004. Played with a modification of the control scheme to play pleasantly with modern controllers – adding a use for buttons the bumper, for example, but none of the ideas that the team had the idea of fainting.
There is also, of course, a big, strong, orange-skinned elephant in the room: the current American flag. President Metal WolfHistory of a mech-flying United States The president attacking his traitor vice president, I had only to talk to him in 2019. But I had to ask me – and ask Takeuchi – it was about changing the story of the original game to comment more directly on the news.
I laughed. We all laughed. It's a big elephant, after all.
"When we created the original, we only had very extreme and eccentric characters, and we did not think that it existed at the time, or at least that it was n & # 39; There was nothing on which to base it simply on a creative event, "Takeuchi said.
"These days, of course, we have colorful characters such as the President of the United States." We felt that if we tried to create his story, it would make it a bit strange. original and just be true to the original and to these quirky and colorful characters. "
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Fans of Final Fantasy XV let us recall the unfortunate confirmation in November 2018 that three of the four advertisers had already announced add-ons for the game would be canceled. Then there was all the confusion Final Fantasy XIII/Versus XIII saga This led directly to the creation of XV.
In short: Square has more than eleven promises regarding the Final Fantasy series that never came to fruition. So it's hard to see Remake of Final Fantasy VII in its current form – an absolutely beautiful reflection on the first act of the original game, in the city of Midgar – and do not worry.
Remake, as I will call it here, was originally announced as an episode of the favorite game of 1997 fans. They no longer think in terms of episodes, however. Producer Yoshinori Kitase – also director of the original game – has described the episode of Midgar and his subsequent undisclosed chapters of "games" more than once in the summer of 2019 (by l. intermediate of a translator). And why should not he? Remake apparently on two full Blu-ray discs.
Given the size and scope of what was once only the first part of a 22-year-old match, it's hard to imagine how long it will take before we see the rest. Especially considering the length of the preparation of the great gameplay of the E3 2019 – the development began in 2015. Kitase even declared at our closed doors watching Remake this work on the second is only beginning to be sketched.
There are other reasons to worry too. The E3 theater presentation begins with Kitase outlining the vision for Remake. This game is not supposed to be a 1: 1 recreation of the 1997 game, he said. It is bigger and more flesh-filled, with a deeper and more nuanced character development, largely thanks to the transition from a text-based dialogue to an actor.
It's a good thought, at least. A perfect replica is not necessarily the right thing to do for a good video game remake, especially when the source is so old. Games do not always age well, both mechanically and creatively, and the best remakes Offer an experience that resembles the game you remember, as opposed to the one you actually played.
Here is the problem: after the speech of Kitase, we embark on a practical demonstration of RemakeOpening times, at Midgar station. And friends, let me tell you: this is not the Final Fantasy VII I remember it. It's just … Final Fantasy VII.
It's beautiful, to be clear. Visually, it's on a par with Final Fantasy XV in terms of the level of detail in the environment and the unfolding of the action on the screen. The combat system is more hybrid, using XVThe real-time hack-and-slash base is mixed with a "tactical mode" that slows everything down and gives you time to search the menus for spells and skills.
The Active Time Battle (ATB) meter makes a return; When you inflict damage, you take damage and block damage, to fill two bars. These full bars represent special actions you can take beyond piracy and slashing – that's where your spells and everything else come into play.
There is also a staggering mechanic. The more you hit an enemy, the more their focus gauge fills up. Once overcome, this enemy shocks and suffers more damage for a short time. As XVit's refreshing and exciting to watch.
But looks and mechanics are only part of the picture. The opening segment that presents Cloud, Barret and their allies does not feel very different, narratively. There are more words and more feelings behind these words, thanks to the vocal performances, but the characters themselves do not present themselves as two-dimensional carvings as they have always been.
Cloud is always the sullen and distant soldier. Barret is the leader of excitable resistance. Wedge, Biggs, Jessie – their lines all have the same rhythm as in 1997. It is possible (and probably is) a deeper development as the game progresses, but there is a disagreement between the game described by Kitase and the one played live at E3.
I do not suggest that it's time to crush Remake of Final Fantasy VII for real. But the big pitch of the game E3 2019 is in contradiction with itself. Faced with the difficulties faced by Square to stay the course in the past with regard to Final Fantasy, there are all the reasons for fans to be worried before the release of March 3, 2020.
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