Borderlands 3 was launched last week and the game is in a deplorable state. Critics of the title have been good on the bottom, although everyone agrees that Borderlands 3 is, at best, a retread of previous titles. Whether this is a good thing depends entirely on the appreciation you have had on these previous games, but the consensus seems to be that the game does not do a great job of developing basic game mechanics or reinventing the wheel.
Unfortunately, the bottom of the run was overwhelmed by technical problems. The Borderlands 3 players have been quite unhappy with how the game is being played to overwhelm various online forums, including the Borderlands 2 Steam forums. Borderlands 3 is a title of Epic Games Store, not a Steam game, but that did not stop the game players But there are many performance issues, both on the consoles and on the PCs. recommended play the game in locked mode at 30 frames per second on the Xbox One X because the frame rates are too irregular to justify unlocking. The players also reported a significant delay.
PC gamers often like to explain how high-quality components lead to superior gaming experiences, but that's not the case here. The situation with the DX12 has proved so bad that some players are returning to the DX11 to improve stability. Players who wish to reinstate the title in DX11 instead of DX12 may find that the game works better this way.
In some cases, reports indicate that Borderlands 3 does not even start in DX12 mode. If you encounter this problem, you can manually set the game on DX11 by navigating to your Documents folder in Windows 10. In Documents, navigate to "My Games," "Borderlands 3," "Registered," and "Config." There is a file "GameUserSettings.ini" in this directory. Open it with Notepad and locate the "PreferredGraphicsAPI" setting. It is probably set to DX12. Change this to DX11, and the game should start in this mode instead.
AMD said its latest driver was supposed to improve performance by nearly 16%. The company has now taken over support for Radeon Image Sharpening on its Polaris GPUs with the new version of the 19.9.2 driver. But the performance problems we see are multiplying compared to these improvements and the problem seems to be the general state of the game. Nvidia users are not spared. AMD said Overclock3D that "2K and Gearbox plan to release a final implementation of the DX12 into a future patch", which raises serious questions as to why the game was launched with an unfinished implementation of its rendering engine. The answer, of course, is that it had to be on store shelves on that date. When a game has so many problems at launch, it's not like the developer team know About them. It is still true that the development team did not have time to finish repairing them before the delivery deadline.
At this point, it would be wise to wait a few weeks before diving into Borderlands 3, even if you are a long time fan of the series. It looks like Gearbox has a lot of work to do to make the title playable, and even the newly released AMD drivers do not seem to solve the problem for everyone. Again, the problems do not seem to affect a GPU vendor or a specific processor configuration – the reports suggest that the game is a buggy for everyone.
Darkwoldmod, publisher and moderator darkwingmod, has posted a video of his new Sony PS2 home-made notebook – something Sony has never built, but after seeing it, he might have had to? be. According to his articles, the so-called "PiS2" is based on a Raspberry Pi 2 card connected to a PS2-to-HDMI output, which is connected to a 5.6-inch HDMI display.
Instead of installing a DVD player, the portable unit use a Raspberry Pi SMB server to deliver games. Adapting the Raspberry Pi to the back of the console shell was a bit difficult, and Darkwingmod eventually removed most of the headers from the board. There is a long thread on BitBuilt.net which plunges into the construction of the unit, with different users who resonate with documents showing how the components are interconnected and bringing ideas for overall fit and finish.
This is a rather interesting reading if you are in the whole scene of the homebrew console. Projects like this can take years – the main thread resumes in 2017 after a four-year break from Darkwingmod and continues until now, showing how the various components of the platform have regrouped. There are pictures with details of the breadboard showing how everything is wired internally.
One point I want to draw is that this portable unit actually contains a physical motherboard from a PS2. The Raspberry Pi 2 SMB server is used to transfer games to the PS2 via an Ethernet port, replacing the role of a DVD player. Therefore, what you will see in the video below is not an emulator: it is the motherboard of a PS2 that does the heavy work, with games served with a Raspberry Pi.
The amount of wiring and soldering needed to gather all this is rather impressive. The PiS2 even supports the option to switch the console between the portable output and the TV output. You can still play it with the video displayed on a larger TV, in other words.
The battery life is limited and the system displays a warning when the voltage drops below 6.3V. This gives about 1 hour and 15 minutes of reading. It's not great, but remember that it uses an original PS2 card, not a modern emulator running on a more efficient platform. In this case, an emulator running above the RBP natively would probably result in lower power consumption, but it would also cause the different headaches associated with emulation. I struggled to install a PS2 emulator on a PC this year, and while it is quite feasible, there is still a lot of troubleshooting to do. A six-year project with rather heavy construction requirements may not be considered less painful, but it's a really cool way to create a unique product.
The new Nintendo Switch, just changed, has finally arrived on the market. The benefits that end-users could expect from this new console revision were unclear: the data indicated better battery life, but little more than that in terms of overall improvements. We now have an idea of the improvements made by the new console. Sometimes manufacturers make improvements that are not widespread in advance, but this is (usually) not the case here.
Digital foundry took the new switch for a ride and finds that Nintendo has kept its promises regarding battery life. The overall longevity of the system has been significantly improved and power consumption has been reduced by half from 13.3 to 7 watts when playing Breath of the Wild.
The battery life at half the brightness is now 1.64 times better, while that of full brightness is 1.78 times better. Switching from a maximum brightness to 50% improves the battery life of the 1.17x switch, for those who are wondering what is the impact of the screen setting. Global temperatures are not very low – the heat of the internal SoC is 50 ° C instead of 54 ° C. However, DF notes that the switch is also physically quieter than before, which implies that Nintendo has perhaps reducing the fan speed, preferring to limit the noise instead of maintaining uniform cooling and thus further reducing the temperature.
One of the known reasons for improving the battery life can be changes in the display. It has been reported that Sharp has provided an IGZO panel for the Switch Lite, but there is no indication that this covers the new Switch model. as well. However, the display is distinctly different, with a magenta hue and an off-white background color compared to the OG switch.
In terms of performance, both devices are almost equivalent. I say almost because, even though the average frame rates are in almost the same places on both consoles, there are specific places where performance is improved. Digital Foundry has more details on this subject. Apart from some cases, however, the overall performance is the same.
Customers who want to try a newer model with better battery life should look for a console labeled HAC-001 (-01), as opposed to HAC-001. Nintendo's tips are slightly differentHowever, this indicates that the new switch will start with a "HAD" label rather than "HAC". This is the official directive of the company. It is therefore possible that the old split HAC-001 (-01) / HAC-001 was destined for the Asia-Pacific market and Western consoles will carry a different label.
It has not been officially confirmed whether the new switch uses a Tegra X1 chip built on a more advanced process node, but we suspect it well. The new switch uses the same battery size as the old switch. While screens are the main drivers of power consumption, the switch uses a relatively low resolution screen to get started. By changing the displayed resolution of a panel does not change the amount of energy consumed, the absolute The number of pixels on the screen has an impact on overall power consumption. Android Authority make a comparison Pixel 3 and Pixel 3 XL earlier this year and calculated the impact of the power consumption of 1440p compared to 1080p after taking into account the largest battery of the XL. Using a 1080p panel instead of a 1440p panel has increased battery life by 1.1 times to the same capacity.
Because the switch uses a lower resolution panel to begin with, we should not expect the panel technology to account for a gain of this size, but the details will have to wait for a formal discard of the device. There is no sign of a solution for JoyCon's drift – this issue continues to affect Switch owners, although Nintendo now offers a free repair program for affected customers. There are also no secondary enhancements, such as improved Wi-Fi, enhanced 3D effects, NFC support or other enhancements introduced by Nintendo with the new 3DS by compared to the 3DS, but Nintendo does not try to define it as a major update of the console. . The idea is that customers of the new version enjoy a better battery life, but no one should feel left behind unless he has the latest edition.
In the past month, AMD has let fly with two-thirds of its 7-nm product line. Desktop and server spaces have now been refreshed with 7nm processors. Intel's answer? meh
Let's start with the market share data. At the dawn of the second quarter, AMD has a series of pressures on the performance of its market. Positive factors include Intel's current processor shortage (expected to peak in the second quarter of 2019) and Ryzen's strong overall market response for desktops, laptops and servers. . Negative factors include ongoing trade disputes with China and the possibility of a 12/14nm slowdown in sales ahead of the 7nm launch.
AMD's market share data for desktops, servers and laptops was provided by Dean McCarron of Mercury Research via THG. We covered Mercury Research figures before – Staying with a single company allows us to make a comparison between apples on the evolution of AMD's market share over time. There is good news on many fronts for the smallest processor manufacturer:
AMD's desktop market share was stable in the second quarter, at 17.1% of the channel. This is not necessarily surprising. AMD has reduced the prices of its oldest parts of the 2000 series to boost its adoption, but there has been a resurgence of undeniable interest for Ryzen, a third generation company. after these chips launched. We do not know how strong the ramp-up will be, but the European retailer Mindfactory has released sales data for the month of July showing that AMD shipments exploded after July 7. It is generally estimated that the retail market of DIY processors accounts for between 10 and 20% of the space. If AMD continues to benefit from strong demand in retail, this will be reflected in the third quarter figures of 2019 for the overall market share of desktops. As always, when looking at data from only one company or source, keep in mind that this information reflects the information provided by that particular retailer, not the market in general.
The share of laptops is the biggest gainer, both year-over-year and quarter-on-quarter. AMD has gained two percentage points since the beginning of the year and increased its market share by 1.6 times compared to the second quarter of 2018. The challenge for the company will be to maintain this share while the shortage of processors Intel fades. Some analysts have predicted that AMD would lose its gains in this area, with Intel delivering more hearts. we will see what Q3 shows us in this regard.
The server market continues to grow, with AMD now claiming 3.4% of space, up from 1.4% the year before. AMD had not achieved its previous goal of taking 5% of the server market by the fourth quarter of 2018 (the company told us earlier this year that it expected to have at least 5% of the 2S server space / dual-socket). We are not concerned with the relatively slow server ramp: the Epyc processors that AMD has launched is the most impressive leap ever made by the company in this market.
Overall, AMD's market share figures show that a company is doing well and gaining ground. AMD predicted that its computing and graphics revenues would increase 1.2 times compared to 2018 when the impact of slower sales of semi-custom designs is taken into account (sales of Xbox One and the PS4 drop as the new console cycle grows).
As for Intel, the biggest processor provider sticks to its weapons. Intel's processor price list for the month of August shows current expected prices in 1K units for the full range of products. There is no change whatsoever. These official price guides do not necessarily reflect the price at which chips are sold in the retail network, and they certainly do not reflect the price that OEMs pay wholesale, but they represent the officially communicated prices.
The complete document is available for your reading, but it looks like the above throughout the line. Intel can adjust prices discreetly behind the scenes or make larger formal reductions later, but the company is sticking to its weapons at the moment. From Intel's point of view, that makes sense. AMD may have just launched an impressive range of products, but Intel probably wants to see how the market will respond before deciding what to do.
Since 2017, Intel has responded to AMD by avoiding direct price cuts and introducing different products at adjusted prices. This may not work on the server, since Cascade Lake has already been launched and it will not be possible to respond to AMD with a new family deployment in the short term. Intel could reduce its prices later this year or wait to modify its product lines until Cooper Lake or Ice Lake are ready to ship. For now, AMD continues to gain market share, with improvements expected in the second half of 2019 being related to the 7-nm Ryzen refresh.
The next generation of consoles will be in less than 18 months and Microsoft is starting to share a little more information about its priorities for the next generation of Xbox consoles. Readability, load times, and upward compatibility of controllers and software are Redmond's top priorities with the launch of Xbox Next.
"I think the area we really want to focus on next generation is the frame rate and game playability," Spencer said. said Gamespot:
Make sure the games load incredibly quickly and that the game runs at the fastest possible frame rate. We are also the Windows company, so we see the work that is done (for the PC) and that of the developers. People love games at 60 frames per second. It is therefore essential that the game design works at 4K 60 (fps).
What is interesting, is that this generation, we really focused on 4K visuals and on the way we bring the movies in 4K Blu-ray and video streaming. With Xbox One X, allowing games to work with 4K visuals will bring really important visual enhancements next generation But playability is probably the main focus of this generation. How fast are the games loaded? Do I feel that I can get into the game as fast as possible and while he is playing? How do you feel? Does this game look like any other game than the one I saw? This is our goal. "
That's more or less what ET predicted earlier this year. 60fps is a much more realistic target for Xbox Next than for the 240fps rumor circulating. Despite various vague claims that the Xbox Next will support 8K, Spencer does not make any sensual mention as a game resolution target. There is no chance that the 2020 console will have a sufficiently powerful GPU to support this resolution. We are happy to see the company focus on other aspects of the game.
According to Microsoft, backward compatibility is a key pillar of the progression of the Xbox. The Xbox One, Xbox 360 and OG Xbox games will all continue to be supported on Xbox Next, Spencer told Gamespot. The company promised that this backward compatibility commitment would also apply to controllers, stating: "So, really, the products you've bought from us, whether it's the games or the controllers you're using, we want to make sure they are compatible. future compatible with the most faithful version of our console, which at that time will obviously be the one we just launched. "
Historically, there has been a handful of games that specifically targeted 60 frames per second for console play, but it was an unusual frame frequency target. The Xbox One X and PS4 Pro have expanded the list of titles offering this pace by encouraging developers to release updates for new and existing games that would add new resolution options or allow to play at higher rates than the basic title supported. In fact, moving the video game industry (backwards) to a 60-fps target would be a feat.
There is reason to think that the two console manufacturers could get by. The Xbox Next and PlayStation 5 will both achieve higher levels of performance than the existing Xbox One and PS4 Pro. The use of Ryzen and a RDNA-derived graphics processor for both platforms ensures superior console performance, but the perceived level of visual quality improvement offered by console generation over the next decreased each cycle. Rather than simply looking for new levels of detail, Spencer wants developers to focus on consistency and load times, two other areas in which major generational gains can be generated, including adoption of SSDs. .
A major question is how the 1080p / 4K splitting will be handled. Spencer refers to a 4K / 60fps target, but 1080p still represents a high percentage of TVs sold and the installation base for the old standard is huge. The easiest way for Microsoft to handle a 1080p output limit is to render internally at 4K, and then output at 1080p. This makes it possible to effectively apply oversampled AA to the overall image and dramatically improve the image quality compared to the standard 1080p resolution. With the PS4 Pro and Xbox One X, Microsoft and Sony have provided developers with many ways to leverage the added power of new consoles to enhance the basic experience. We expect a similar approach. One of the benefits of having a powerful GPU with a low-resolution display is that you can enable secondary features like AA without worrying about the performance impact. We hope Microsoft will bring some of this flexibility to its Xbox Next design.
The PC player in me can not help but notice that the already almost empty line between consoles and PCs will be even finer at the next cycle. The consoles previously offered backward compatibility, but often come with qualifiers related to the version of your hardware and limited to a previous platform. Microsoft will not only support Xbox One games on Xbox Next, it will continue to support Xbox 360 and OG Xbox systems, as well as Xbox One devices. This is exactly the type of backwards compatibility that we expected when upgrading from one PC version to another, and it's nice to see the consoles catching up after a few decades.
The flip side, of course, is that the debate console against PC becomes more difficult each generation. At this point you can also simply ask for "controller or keyboard?" (Keyboard, natch). Functionally, at the hardware level, we are the PC games.
Earlier this year, we heard about two new switches that Nintendo is supposed to launch. Switch Lite has recently been announced, confirming its own existence. Nintendo unveiled a second update of Switch. The new model has dramatically improved battery life and shows no other difference and will be sold at the same base price of $ 299.
Note: The fact that Nintendo does not claim any other differences does not mean that there can be only a few. This means however that they will probably be small and accessory.
The old switch had an estimated range of 2.5 to 6.5 hours. The new switch has an estimated range of 4.5 to 9 hours. Do the math, and that equals a 1.8x increase at the bottom of the scale and a 1.4x increase at the top. Even if the exact numbers are wrong, the new switch should live much longer than the old one with the same charge.
With FCC filings, we already know that Nintendo has asked for a new SoC and storage in the switch, but that would be obvious even if we did not have that information. There are only three ways to increase the battery life from 1.4x to 1.8x:
The original switch still uses Nvidia 's Tegra X1, a 2015 – era processor built on the 20 nm node of TSMC. The data suggests that the Lite switch and the upgraded switch both use a Nvidia T214 chip, codenamed Mariko. Mariko may be a smaller version of Tegra X1 with backported security updates and support for LPDDR4x as opposed to LPDDR4. We do not know the process node on which Mariko is built, but it is proven that it is capable of a higher clock speed than its predecessor. Nvidia could have used (and there are many choices). A node reduction and DRAM change would explain the improved energy consumption.
– The original T210 hardware has 4GB LPDDR4 (retail) or 6GB (dev) DRAM memory;
– New T214 hardware features 4GB or 8GB LPDDR4x DRAM memory with 10nm chip support;
– Mike Heskin (@hexkyz) July 11, 2019
If you want to choose one of the new units, look for switches whose serial number begins with XKW. the model number is HAC-001 (-01). We do not have a specific date for launching the devices in the United States, but Nintendo said we expect an availability for mid-August.
The fact that Nintendo is installing a new SoC in an undiscounted switch seems less likely that we will see an upgraded upgraded switch in the near future. The simplest explanation is that Nintendo decided to fully dedicate the benefits of a new node to extending the battery life, as this was the functionality that Switch's players wanted the most. The simple fact of improving the life of the battery, however, was not enough for the company to feel as if a brand new high-end product was guaranteed.
Rumors around an improved switch have always been vague. One possibility in all of this is that Nintendo retains the switch as is, but deploys its own upgrade in 9 to 12 months, to better compete with PlayStation 5 and Xbox Next. The objective, in this case, would be its own game on this front – but to ensure that the Nintendo has demonstrated its own ability to provide better material on a market pace The degree of interest of the company for this step probably depends on the extent to which it sees itself competing with Sony and Microsoft in the first place.
Rumor has it that the new switch's GPU might be clocked at a higher default frequency, which would improve performance in games where memory bandwidth is not limited, but we will not know if the console offers many performance improvements until it is actually available.