Microsoft announced yesterday the Xbox Next at E3 and, although we still do not know what will be the next generation system, we will finally know what kind of specifications it will offer.
First of all, let 's talk about availability. Microsoft said it plans to launch its next generation console for the 2020 holiday, involving a schedule from November to December. That would be pretty much aligning with the Xbox One, which debuted on November 22, 2013. This also means that the Xbox One will not take off as long as its predecessor, although it gets a major mid-cycle upgrade in the form of the Xbox One X The Xbox 360 lasted eight years, from November 22, 2005 (there is again this date) until 2013. The Xbox One / X, on the other hand, had a life of seven years. The Microsoft E3 revelation trailer for the platform is integrated below:
Regarding the features, we know that the console, like that of Sony, will include an SSD, with performance up to 40 times higher than current systems. This is not impossible for SSDs, which offer access times typically measured at 0.1 microseconds or less, compared to 10-12 ms access time for hard drives. .
If all goes well, it means that the inevitable remake of Mass Effect will have fewer elevator trips without nowhere. The other statistics are about what you expect. Zen 2 and Navi are both connected, as is ray tracing (no explanation for the moment, however, ray tracing abilities or effects that will be specifically supported).
Supposedly, the platform will support both 120 fps output and 8K resolutions, but we do not expect 8K resolution to be a playable target resolution for traditional AAA game titles. Technically, the console is able to produce at this resolution, but these are modern PCs – if you play a pretty old game with super-sampling enabled. Similarly, a 120-frame-per-second game may be possible, but console games have always been targeted at 30 frames per second or, more recently, at 60 frames per second.
4Would Xbox Next support this? Yes … but only by sacrificing greater visual fidelity than most developers would likely choose to spend. That said, it would be interesting to see more game developers with this kind of tactic, or simply offer players an option to play with lower details and higher speeds. Maybe the message is less about the probability wide support and more on providing flexible features if developers chose to exploit them. Whatever the case may be, we do not expect 8K games to be standard.
Microsoft also seems to have learned from the terrible legendary debut of the Xbox One: instead of spending his unveiling to reveal everything, the head of Xbox, Phil Spencer, assured the audience that the game performance would be the focus. "For us, the console is vital and central in our experience," said Spencer. "We heard you, a console must be designed, built and optimized for one thing and one: the game."
There are a lot of things we do not know about the console, including how it compares to the PS5 in terms of speed and flow. The prize is also a major issue that has not yet been answered. These decisions were made in the past, but they are two companies, they stick to the subject to make sure they do not sell their current genes. . Despite recent news about collaboration in cloud games, Microsoft and Sony remain very determined competitors in the ongoing console war.
The end of a console cycle can be a difficult time for video game retailers, as computer hardware sales decline in anticipation of new launches. As a factor in the decline in retail sales and physical games sales, this means that GameStop is currently going through an extremely difficult time.
Sales decreased overall by 13.3% (11.5% when currency fluctuations are taken into account). The average decrease in comparable stores in the United States was 10.3%. The decrease is attributable to the sharp decline in console hardware sales, as sales in this sector fell by 35%, despite strong sales growth from the Nintendo switch. In comparison, software sales decreased by only 4.3%, according to GameStop, attributable to "lower launches of new titles in the quarter compared to the previous year". Although the company did not lose money in the first quarter of 2019, its net profit dropped to just $ 6.8. M, down from $ 28.2 million in the first quarter of 2018.
One of the main potential weaknesses for console sales in 2019 is the potential for upwardly transparent compatibility with the next generation of consoles. We do not know all the details about how Sony and MS are going to handle this problem, but assuming that both companies are taking the same approach and making their current generation libraries fully compatible with previous releases, new software sales do not necessarily fall, especially where appropriate. an option for the PS4 era titles to correct for higher performance on PS5 without having to release a brand new version of the game (of course, we will probably see at least a few PS3 and PS4 – remakes also come back on PS5).
But the damage to GameStop sales was not limited to new hardware. Sales of used vehicles have also decreased by 20%. GameStop is essentially the owner of the used games market, which makes it a huge source of revenue.
According to the president of the company, George Sherman, GameStop is restarting. At the company's last conference call, Sherman called the company is relaunching "a comprehensive and comprehensive review of all aspects of our business and how we can transform it – this is going to be a critical part of our transformation – it's not just a cost-cutting initiative. However, there will be an element of this in the overall process.I am expecting this process to lead to margin improvement, including improved supply, prices and promotions. as well as an optimization of our scope. "
As part of this effort, Sherman expects GameStop stores to laser focus on the companies that make the most money, cut areas that do not, and find new contiguity and markets. which extend if they are perfectly suited to its brand. and business. ThinkGeek, for example, will be integrated with the GameStop shopping experience. The company has eliminated its quarterly dividend, which will save it $ 157 million a year.
GameStop talks about braving the game, but the current move to digital distribution may kill the company. By all accounts, console gamers are clearly oriented towards digital distribution channels, just like PC gamers. The fact that the company's shares are now trading at levels not seen since the early 2000s attests to the poor performance of the company in recent times.
It is clear that investors are not sure that GameStop can really contribute to a market strategy that does not rely on physical game sales as the main source of revenue. If players continue to refrain from buying physical games, sales of used vehicles will also drop naturally. At present, it is not clear that GameStop can create enough secondary market for accessories and sales of digital games to replace other markets' income.
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The Mortal Kombat series team is one of the most trusted combat game developers in the world. Mortal Kombat 11 is perhaps their best game to date, with the exception of their ugly implementation.
Mitchell Saltzman gave MK11 a incredible score of 9/10 IGN, our sister site – MK's highest ever score at this point of sale. Story mode, complex mechanics, incredible graphics, and even online performance are all praised by Saltzman, but the sheer number of preparations needed to unlock krypt customization elements prevents the game from reaching its highest peaks.
With 53 critics accounted for, the PS4 version currently has a 83/100 metascore. This is not the highest in the series, but it is in the image of other recent versions of NetherRealm Studios. You'll find quite laudatory reviews on Age of play and CGM, and much of it depends on how nice the gameplay is in face-to-face. And with a very detailed tutorial system, Mortal Kombat is more accessible than ever to new players.
However, outlets like USG and News from the cabin were a little more muted in their pleasure. Mike Williams of the USG finds that the unlocking process is tedious and Ozzie Mejia's Shack News did not feel like story mode. After spending quite a bit of time with MK11 ourselves, it's hard to disagree with one or the other of these criticisms.
We played through the story mode, we are fought to ride countless tricks and unlocked tons of treats in the krypt on the PS4 Proand the visuals are really impressive. As expected, there are some slight imperfections in transitions between cutscenes and fights, but nothing is really worth worrying about performance. Even when special movements trigger a particle spray, we have not yet seen any significant impact on the gameplay.
The versions for PS4, Xbox One and PC work largely according to expectations (at least locally), but what about the Switch version of the game? In the video above, you will see Giant Bomb employees let the Nintendo hardware work. The resolution is low, the krypt becomes foggy and the loading times can be a bit tedious – it's by far the worst version of the game. However, any experience is there, with acceptable performance in the form portable, so commuters wishing to browse the story mode on the train should get away with it.
Unfortunately, there is a significant amount of content and rewards that are only accessible when you are online. So, if you do not have a reliable mobile connection for your switch, you will find yourself in a difficult time.
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Since Nintendo built the switch, we wonder when the company would upgrade the thing. From a technical point of view, the switch is a little underpowered. It still uses a 20nm manufacturing technology and older ARM processors, known for their high power, compared to more advanced products launched later. A new report now suggests that the company is working on new devices – but plans to lower the price before launching a new version.
That's the word of Nikkei, which indicates that a smaller version of the switch based on the portable game (but retaining the ability to hang up on TV) is underway. It could make sense if Nintendo's goal is to upgrade to 3DS.
Since the Game Boy Nintendo, it is assumed by default that the mobile console and the home console must be controlled by two different machines. For the most part in the history of computing, there was little choice – carrying a PS3 in a large lithium-ion backpack was not really an option.
Nintendo has always played well in mobile gaming by creating long-lived platforms that have been created with their own games and abilities. Even the 3DS, which stumbled through the door, recovered and went to higher salts. The lowest prices on these systems also made them popular with anyone who wanted them, but could not afford the generally higher price of a home console or necessary hardware.
With the reduction in 3DS sales, Nintendo could seek to replace the platform's revenue stream and continue to play on a reduced budget. This could also be aimed at creating a market for the switch that would be more explicitly child-friendly than the current version of the device.
We expected Nintendo to target a significantly lower price for the new handheld to create meaningful market segmentation between them. A unit of $ 150 to $ 200 would also be aligned with the 3DS successor, unlike the $ 300 switch.
As for the rumors of an improved switch, the Nikkei report refutes the idea that such a product could be marketed by the end of the year. USGamer quotes Nikkei claiming:
Beyond the smaller, budget-based model, the development of the next-generation reworked model was intended to replace the currently available model. Nintendo faces different types of devices, including usability, improved image rendering, and changes to the operating system. A source of development says, however, that at this stage it is not yet clear who in society will eventually take the lead in the conceptual development of the new console.
This gives the impression that the device is still in the early stages of design. We have already written about the benefits that Nintendo could offer with a new product based on 14nm or 7nm rather than the relatively old 20nm technology used in the current switch. That said, we do not know which product Nvidia Nintendo would really like to use.
Unlike Tegra X1, which included a blend of Cortex-A57 and Cortex-A53 cores, the Tegra X2 features two Denver processor cores and four A57 cores. Nvidia's Xavier platform is built entirely around Nvidia's custom processor cores and is based on Volta. It is unlikely that Nintendo will exploit a portion explicitly intended for automotive markets and deep learning for a portable console.
It is still possible that Nintendo will pay Nvidia to reduce Tegra X1 to 12nm or 7nm to take advantage of power and performance improvements. Alternatively, the company can invest in its own custom SoC for a next-generation switch. This would be a significant change for Nintendo, which has only marginally introduced updates to its consoles over time, but the market is also more accustomed to this type of mid-level upgrades. life than it was before. The switch having now sold more than 32 million units, Nintendo might think that the platform is robust enough to invest at this level.
Earlier this year, TUM_APISAK, an AMD piercer, spotted a new AMD engineering SKU that seemed relevant for the upcoming Xbox Next / PlayStation 5 consoles. Today, a new SoC – but similar – has rocked in the database 3DMark: "ZG16702AE8JB2_32 / 10 / 18_13F8"
ZG16702AE8JB2_32 / 10 / 18_13F8
– APISAK (@TUM_APISAK) April 10, 2019
Believe it or not, it really means something. The Marvin AMD Name Decoder can help us understand the following:
"Z" means that this part is a qualifying sample as opposed to a retail part. "G" is thought to be a reference of the console. "1670" refers to frequency, model number and chipset, but the exact meaning of this context is not clear. The next bit, "2A", refers to TDP and VRM, but we do not know what it means precisely. "E" refers to the physical packet – another unknown at this point.
"8" is the number of physical cores, "J" refers to a still unknown cache configuration and B2 to the main step. This has gone from A2 in the previous part, which implies that there is a subsequent revision of the same chip.
However, there seems to be some confusion regarding the next segment. According to the guide, there are boost and base clocks of 1 GHz and 3.2 GHz, respectively. THG, however, reports that the basic clock on this part is actually 1.6 GHz. This could be a reference to the "1670" earlier in the model number.
Our assumption is that "1670" refers to the base clock of the processor, while the base clock of the GPU is 1 GHz. This would follow with the next number – 18 -, which implies a maximum increase of the core of the GPU to 1.8 GHz. This would be consistent with the idea of adapting the base and boost clock for both the processor and graphics processor, while continuing to target the lower clocks that GPUs tend to use as opposed to clocks. of high speed processor.
So, to sum it all up: the rumor is that AMD Gonzalo went from a chip with a basic clock at 1 GHz and an increase of 3.2 GHz to a basic clock at 1.6 GHz with an increase of 3 , 2 GHz. The processor is an eight-core chip and the GPU clock can be a 1 GHz base with a 1.6 GHz boost. The GPU is classified as Navi 10 Lite, but we know nothing about the configuration.
Assuming that it is a derivative of Zen, the amount of CPU available The power of the next generation consoles will be much higher than that of this generation. The Jaguar processors running the PS4 and Xbox One were capable low-power cores, but at this stage, the original "Bobcat" processor design was eight years old. In comparative tests, Jaguar was, at best, able to reproduce the AMD Kaveri clock. Most of the time, it was 15 to 25 percent behind on this processor.
Since Ryzen recorded an improvement of 1.52 times its CPI compared to the previous AMD excavator core and Excavator was significantly faster on average than Jaguar on average, the newer processors of the new generation consoles could offer plausible performance. less 2x the processor performance of the Xbox One and PS4 base. If these chips could contain clock speeds> 1.6 GHz, the gains could be even greater. Other improvements, such as the use of a unified eight-core design with a full-speed L2 cache, as opposed to a 2x dual-core architecture with a half-speed L2 that characterizes this console generation, could bring additional improvements.
The improvements made to the GPU are impossible to quantify at the moment. we know too little to believe them even. The CPU gains should however be quite large.
Over the last decade, some games have had as much of a decisive influence on the industry as the Souls series. If the names FromSoftware and Hidetaka Miyazaki are related to a project, people will certainly be laughing now. As such, the Sekiro led by Miyazaki: Shadows Die Twice becomes a lot of attention now that he is in the wild.
Brandin Tyrrel, columnist of Sekiro on our sister site IGN, gave this soul ninja style Incredible score of 9.5 / 10. He likes the "simplified" progression system, the distinctive battle between shinobi and the intelligent mechanism of resurrection in this high-speed tracking. Tyrrell certainly misses some of the online features of other FromSoftware games, but it seems that he was happy to see so many improvements made at all levels.
With 46 reviews combined for the PS4 metascore, Sekiro is at an impressive 89/100 average. In fact, every comment noted on Metacritic varies between 80 and 100, with one exception. Overall, this should be a rock-solid buy for anyone who has enjoyed Souls or Bloodborne games.
As for the negative criticism, Jed Pressgrove gave the game to 2/5 in Slant magazine. Pressgrove notes that "the massacre may be satisfactory at the moment", but he was disappointed by the meetings of his boss and the relatively indulgent stealth mechanisms. Both Nioh and God of the war have the name checked for remarkable hooks, but I can not quite find that same special thing in Sekiro.
Digital foundry weighed with their game analysisand we are quite disappointed with the many technical issues discovered in the console versions. Unfortunately, but not surprisingly, the Xbox One S and the vanilla PS4 suffer the rhythm problems of the frame that have caused so much heartburn with other games.
On the PS4 Pro and Xbox One X consoles, we are dealing with an uncapped frame rate that is far from 60 fps. John Linneman, from DF, reports that half-walk consoles hang around in the '30s and' 40s in most cases. The Pro can provide more frames, but the 120Hz support of the X helps smooth things down slightly Anyway, performance is not what it needs to be. As expected, an optional cap at 30 frames per second with constant stimulation is what Sekrio really needs.
The PS4 series runs at 1080p in native while the Xbox One S is at 900p. The Pro and the X can reach 1800p, but it seems that the console of Sony uses a system of reconstruction to reach this objective. Nevertheless, the end results are quite similar and DF thinks that this visual deception could help explain the Pro's advantage in the cadence department.
If you are lucky enough to have a gaming PC, most of these problems exist. Provided you have the power availablethis is where you will enjoy the entertainment and art direction of the highest order.
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