The next time you have a few minutes to kill, you may be able to use the original Devil. No, you do not have to carry a computer to play recently reissued version of GOG. All you need is a web browser and a decent internet connection. You do not even need to own a copy of the game for fun, but it will be even more fun if you have one.
Blizzard released Diablo in 1996, and there has been considerable success for those with a computer powerful enough to play. Players needed a 1.2 GHz Pentium III or an Athlon XP + 1500, a 128 GB video card with DirectX 8 support and 32 MB of system RAM. The PC game also took 500 MB of storage space. Basically, it required a bit of Now it will work on a potato as long as it has a modern web browser.
You can thank the developers of Rivsoft for this new way to play Diablo. Rivsoft specializes in Blizzard-based software projects, such as Diablo 3 Character Planner and Dota Replay Manager. Going to the Diablo landing page on the Rivsoft website launches the original game, and nothing is illegal about it!
Like the new Diablo games, the original is a isometric exploration robot up and down with several character classes, tons of loot and a treasure trove of demons to fight. The version of Diablo on the Rivsoft website is the Shareware version – we would call it a demo nowadays. You can play the first two dungeons of the game with one of the three character classes in the game.
So it's a lot of fun for a web browser, but it's even better if you have a copy of Diablo. Look for the DIABDAT.MPQ file in your game directory (on disk or in a digital version such as GOG). Drag this file into the Diablo window and the full game will unlock. Ah, the joys of Shareware.
The only problem is that all the attention has made the Rivsoft site extremely unreliable. You may have to wait a few days for the traffic to be reduced before the game is actually playable. In the meantime, you can get a regular copy of Diablo on GOG for $ 10. This includes the classic game that you can play on Rivsoft, as well as a remastered game that fits properly on modern PCs.
Google's DeepMind division has made considerable efforts to apply artificial intelligence to issues such as computer vision and climate change, but there is still room for gaming. DeepMind first dominated the game of Go, then switched to StarCraft II, beat some of the best players in the world early this year. Now, you could have a chance of play against IA AlphaStarbut you will probably be destroyed.
Before challenging the professional players, Deepmind Simulated more than 200 years of StarCraft II gameplay to form the bot. It's a convolutive neural network that began by absorbing reruns of StarCraft II pro matches. By using competing models, DeepMind has trained several "agents" capable of building and fighting, as well as human players – better, in fact. AlphaStar has won 10 of 11 matches against professional players.
Previous matches were an impressive demonstration of AI prowess. AlphaStar had a better understanding of resource allocation, coverage and micromanagement of units than most human actors. Naturally, his ability to transparently control multiple units has also helped. Although, he did not take as much action as human players to win.
The experiment will run on Blizzard's European servers, where a small number of humans will be paired with AlphaGo in part 1v1. They will not know it, but players have to sign up for a chance to compete with the AI. Unfortunately, there is no way to make sure you can play against AlphaStar.
Blizzard will let DeepMind manage several different agents on Battle.net, and their operation will be different from that of the last demo. The new AlphaStar will be able to play against or one of the three StarCraft II races (it was only before Protoss). It also relies on a normal view of the game by the camera, while the former used a bird's eye view of the entire map. DeepMind has also limited alphaStar shares per minute (APM).
DeepMind is primarily interested in testing AlphaStar in matches where players change their strategies, and keeping the secrecy of the match ensures a controlled test. After being presumably murdered by artificial intelligence, players will see their rankings affected as if they had played a human opponent. DeepMind will use the results of this test to inform future research on AI, and the results of the matches will be included in a future scientific article.
Blizzard has announced the shipping date of WoW Classic, a 15-year-old game that is, in all respects, a lower version than the current version of WoW. I am both excited for that and really pissed at how excited I am. The facts first, wangst to follow.
On August 26th at 3pm, Paris time, WoW Classic will be broadcast according to an offbeat calendar around the world. Blizzard writes:
Starting May 15, some WoW players will be invited to participate in a targeted small-scale closed beta test. Players will also have the chance to contribute to the tranquility of our servers and our technology through a series of stress tests that will run from May to July. You can now register via account management and select the beta version of WoW Classic. Later resistance tests will extend the possibility to even more players. Level ceilings will also be in place to ensure stress is emphasized in the "stress test".
Players will be selected for the beta based on a variety of criteria, including active participation in WoW. subscription. Activating the beta through the WoW account management page is the main way to register, but other factors, such as the time you played at the game, can also be taken into account. There will be three resistance tests: May 22nd and 23rd, June 19th and 20th, and July 18th and 19th. Players will be able to reserve character names starting on August 13 (or slightly before if you live in the Americas) with up to three bookings per WoW account.
We have already exposed Blizzard's plans for phasing in content over time, but here are the basics: Initially, the game will run exactly as it was when the server was launched. Over time, content will be added, including events that unfold in vanilla, such as the opening of Ahn & # 39; Quiraj. The company's plan to introduce content over time seems solid and will allow new Classic players to experience the game as we did in 2004. There are still many things we do not know on Classic, but what we know is really interesting.
I am not, in general, a conflicting or complicated player. I do not buy tons of titles. My Steam library does not contain hundreds of games for which I have paid but I have never played, other than those I use for benchmarking. Hilariously, it means that I have thousands of hours connected to some games I have never really participated in. start, but relatively few that I bought to play and that I did not play.
I usually want to play a game or not want to play a game. But WoW Classic … WoW Classic is different. Maybe I'm just a victim of nostalgia. Maybe I confuse the people with whom I played in 2004-2006 with the game that I played in 2004-2006. Nostalgia is an extremely powerful motivator, after all, and even jaded journalists that we are likely to be exposed to. I'm not sure what I think of coming back in a game that was actually slower, more jankier and less balanced than the current WoW. I know I'm looking forward to launching it more than any other launch I expect this year. Some of my friends have already started planning their return. I will join them. It's annoying to find myself in a game version that I really do not think to be as good, in many ways, as what exists today – and yet, I'm here.
Let's hope that Blizzard manages not to replicate the server disasters that often characterized WoW fixes and the day of the initial launch. Almost everything else seems to be on the faucet.
PS – I'm still not healing from Pally in Molten Core. I do not serve Cleansebot either. Some things change … and others do not.
When Blizzard announced the creation of classic servers in World of Warcraft, many questions arose as to how the company would pass this content to players. Now the company has responded – and the resulting announcement looks very loud if you want to experience the classic WoW in all its splendor.
World of Warcraft has constantly evolved since its inception, but there is a difference between how WoW has evolved before the release of its first expansion and how it has evolved since. With The Burning Crusade (TBC), Blizzard is committed to making major changes to the mechanics of major classes at each expansion, then tweaking and adjusting those changes over time to tweak each class. Between the initial launch of WoW vanilla and the launch of TBC, Blizzard did this process on the live game. Between November 2004 and January 2007, each class was completely revised. The customization has been adjusted. A brand new equipment, called level 0.5, was added to the game. New major quest lines, new raids, and world-leading events all made their debut in those early years.
And Blizzard is bringing all back, in an offset series of deployments. The content will run in six phases on classic servers. Molten Core, Onyxia and Mauradon will make their Phase 1 debut, followed by Dire Maul and Kazzak and Azuregos (Phase 2) World Meetings, Blackwing Lair, Darkmoon Faire and Darkmoon (Phase 3), Zul & Gurub, and four nightmare dragons (phase 4), the war effort Ahn & Quiraj and rank 0.5 dungeons (phase 5), and finally Naxxramas and God help me, the invasion of the Scourge (phase 6).
Have I already mentioned that the Scourge Invasion was one of my favorite events of all time at WoW, more or less ever? Or that I still have in my Blessed Wizard Oil inventory from an event that ended in the game 12 years ago?
It has not been decided yet. PvP content is still under development. The timing of each phase is always in the air. But this is a remarkably solid content progression, whether you want to experience or revive World of Warcraft. This will, to a large extent, reproduce how to play through the game in the first place.
And honestly? I am in conflict. I am much more attracted to the idea of launching the original game than what I expected. I do not even know why. Part of that is nostalgia – but the fact that the game is the same as it was was not to say that the players I was playing with would come back. It is, as they say, impossible to enter the same river twice. And I sat joking with friends who were already playing WoW at the time on the scale of anyone's culture would play with the current version and would try to go back to the original version.
I do not want to go back to the time when playing Paladin meant being treated as a healer, first and foremost. I remember killing raiding bosses every week in exchange for random drops. At the time, since Shammies and the Horde were both limited to one faction, you could kill a boss and get two loot for a class you could not even play. Tons of fun.
It's not difficult to find the reasons why Classic WoW is less than Modern WoW. One of the questions Blizzard is asking is how many improvements to the quality of life of the modern game will actually take over. The ability to find groups via automatic matching services, for example, has been regularly used by players request until Blizzard finally implemented it. Should this be considered a feature that players should have since day one, or should it be dropped in favor of preserving the commercial chat spamming experience? Good question I do not know in which direction will go the team.
You might think that deciding to play is a simple matter of saying "No". This is not the case.
I loved the Baron's 45 minute races. Even though Classic's Paladins were downright poor compared to warriors, there were specialized cases in which they worked. I loved being a paladin in WoW Classic; I hated just how all hybrid classes are forced to play healing roles in the final phase. Part of me wants to experience Paladin for the first time. Part of me says "Been there, do that, roll a wizard mage, a Prot warrior or a hunter."
I do not know what I will actually do. But I watch how things evolve.
When Microsoft launched Windows 10, one thing was very clear: DirectX 12 and its support for low-overhead consumption calls and better overall CPU utilization would be strictly reserved for Windows 10. Other APIs, such as Vulkan, might be available for computers running Windows 7. and 8, but Microsoft itself would not take that action. Just as DX10 and DX11 never got to Windows XP, DX12 would never be delivered for Windows 7, 8 or 8.1.
It is in this spirit that I learned the following: Microsoft has ported DirectX 12 on Windows 7. But for everything and that is what makes it even stranger. Microsoft is not only adding DirectX 12 to Windows 7. It is carrying DX12 on Windows 7 for specific titles, starting with World of Warcraft: Battle for Azeroth.
Now, BfA has already been upgraded several times, thanks to the significant support for multithreading in DX12, which can be claimed by AMD. increase performance on Ryzen processors substantially above DX11. Microsoft writes:
Today, with game fix 8.1.5 for World of Warcraft: Battle for Azeroth, Blizzard becomes the first game developer to use DirectX 12 for Windows 7! Now, Windows 7 WoW players can run the game with DirectX 12 and enjoy a framerate, although the best performance of DirectX 12 is still under Windows 10, because Windows 10 contains a number of operating system optimizations designed to make DirectX 12 even faster.
The company has not explicitly specified the features that do not work on Windows 7, but we will definitely see comparison points comparing the two in the next few days.
Microsoft also indicates that this is not the game that will be proposed to Windows 7 under DX12. In an FAQ below the announcement, the company notes: "We are currently working with a few other game developers to transfer their D3D12 games to Windows 7. Watch for subsequent ads."
It was not clear why Microsoft had stepped in for Blizzard that she did not want to do for another developer. Of course, WoW is still a huge game – but it's no longer the biggest MMO. This spot has been claimed by Final Fantasy XV. Games like Fortnite attract even more players.
One possibility is that it relates to China and the important WoW player base of Blizzard in this country. A significant number of Chinese computer players and users still use Windows 7, and this operating system remains very popular. Linking the dots would seem to suggest that the games that remain more popular in this country would be the most likely to see a Windows 7 specific port.
Of course, this also raises the question of why Microsoft has not adopted rules allowing more companies to take advantage of this trend. The company's blog suggests trying to book this feature for specific titles. Windows 7 leaving extended support in less than a year, that's not This is a good time to try to extend the life of the operating system, but that will not stop some players who are unhappy with Windows 10 to wonder where their operating system support is.
I remember the first time I heard about Diablo. The game had been running for a year, but my academic friends and I did not hear about it until early 1997. Most of our university campuses were closed in January for the winter semester, but First year students had to stay on campus to complete a course of our choice. I do not remember what I studied. I make remember the devil.
Finally, Diablo is manufactured by Blizzard.
That's why it's more than a little strange to see Devil back on the screen in all his pixelated glory on GoG. That's not to say that there is something wrong with the GoG – in fact, until this year, the GoG was the closest thing to the Steam competitor. But it's a little strange to see Blizzard, who owns his own digital distribution service, setting up one of his own games in a competitor's shop.
The GoG writes:
Travelers looking for the authentic devil experience in the game as it was in 1996, with SVGA graphics adapted to the period and a capacity corresponding to the classic version of the Battle online game service. net of Blizzard.
For those who want something a bit more modern, Blizzard and GOG.COM have collaborated on an updated version of the game, specifically designed for today 's gaming PCs, which includes Windows 10 compatibility ready to use, a multitude of bug fixes and high performance. resolution support.
Diablo III was fun – unlike some of the fans in the series, Blizzard's changes to how the skills worked on the powerful unlocking system did not necessarily affect me, unlike the more classic Diablo and Diablo II roots in Traditional RPGs – but this has not been the case. catch me as close as the first two games, probably because I have not had time to crawl through the ancient catacombs and twisted ruins of the old unholy cathedral. This hellish place has engendered nightmares that haunt my dreams so far, adventurer …
Blizzard has revisited his previous titles with remasters and remakes in recent years. Starcraft Remastered has been well received and Warcraft III: Reforged is also on the way. To our knowledge, Diablo has not been the target of remastering of this type. The only Blizzcon news related to Diablo that was released last year is the immortal Diablo mobile game, very poorly received. The publication of Diablo on GoG is an interesting start. News of a "new" Diablo II?